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Hi there [IMG] Many years ago I posted here about Ama's Lullaby, a game I've been working on as an indie developer. It was about the release of...
The issue has been identified as a bug. Here is the issue tracker link:...
Hi there, I'm using HDRP 12.1.8 with Unity 2021.3.15f1 (LTS), and I'm experiencing strange behavior with the opaque material (with alpha...
Hi! My fault, the particles are not disabled with TAA, they are just almost invisible (which is normal, I guess, because my particles move very...
Hi, I'm playing with the VFX graph for the first time (to make raindrops), but particle systems using HDRP distorsion outputs doesn't seem to...
Of course! I spend so much time trying different compression formats or normal calculation methods (signed vs non-signed), can't believe it was so...
There is no lighting error anymore on my meshes, but with a sphere the Normal Debug Mode displays almost everything in red (here with normal map...
Thanks to both of you for your quick answers! Everything seems clearer now :) And the red "evil" color is gone on the normal space debug view,...
Now I can try to connect my normal map to the Normal channel of the Master node. The light is not correct anymore: [ATTACH] Let's try to switch...
Hi, I'm trying to understand how the world space normals input work in the fragment shader of the HDRP Lit master node. It looks simple, but I...
Problem solved...! I'm using the EditorSceneManager to open my manager scene (the persistent one), in additive mode, just before entering play...
Hi there, I'm using HDRP 7.1.6 with Unity 2019.3. My realtime global illumination (enlighten) setup was working great but since some time it has...
Indeed the filter value makes the fog smoother, but the wall still looks lit from behind :/ Nothing better with the Slice Distribution Uniformity...
Hi there, In an indoor scene I have a thin wall (0,1m large), with a strong volumetric light (spot) outside. I tried to reproduce it in the HDRP...
Hi there, I'm trying to convert a normal map (object space) to tangent space in the shader graph with the Transform node, to be used in the HDRP...
Hi, I'm working on a game using camera mapping: my textures are pre-computed renders made with an external renderer, projected from the point of...
Thank you @RavenOfCode ! Indeed, that was an unpredictable campaign, probably because it's our first game, we start from the beginning so we...
3 hours to go on Kickstarter for Ama's Lullaby! 97% funded... We are so close!...
We have reached 75% funded on Kickstarter tonight!! But only 59 hours left :/ If you want to see it happens, please share our link with your...
Hey there! We have new physical rewards for the 5 last days of the campaign! [IMG] As you can see, now you can get the game on a USB flash...