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Actually it was the free code from one of the Unity wikis (http://wiki.unity3d.com/index.php/Floating_Origin) that you cite in your Worldshifter...
@Wright do you know if there are any issues currently with rigid bodies and Map Magic's Shift World functionality? I'm using Realistic Car...
Very nice work, am happy to see the variation in the new colony kit (have your sci-fi vehicles & drone which are also very nice). Some critique...
Hi roryo. Love the power of this tool. I think I found a bug with materials not updating. In the screenshot the wheel should have a checker...
Great tease! So it's DEFINITELY not the most advanced footprint system ever devised? :D I vote terrain deformation shader as well.
I think the updated backgrounds look more inspiring. Showing them in combat or under acceleration might be a more dramatic improvement, as would...
Black-Spirit any chance your terrain resolution is very low? I used to get the same thing with low resolution terrains because the transitions in...
Hi Avol. If you are still looking for testers I'm also interested. Is terrain required? I'm interested to see if something like this would work in...
I did some basic testing & got the default Unistorm setup to work fairly easily with the floating point origin code from Unity wiki...
If there was a way to project noise spherically I could see using MapMagic to make a planet with a shader (Curved World may be a good candidate)....
These are very nice! I've used ASV-MRW7-LCL6-3X9E-J6UM-HW3R. Thank you!
If I remember correctly from a tut Wright did, the tree rotation thing is a known issue with Unity, not MapMagic. One suggestion was to make...
Hi Darkcoder. Is there a way to render obscuring dust when making a galaxy using the starfield components? I've tried changing rendering order and...
Great work! Very excited to see this, it's exactly what I need. Kudos for supporting such a wide range of tools, especially MapMagic. It seems...
This looks really impressive. The heel option is especially nice. Would love to see more hand placement and two-party character demonstrations....
@chingwa I'm interested in Tenkoku for a sci-fi game but saw on the first page originally that altering aspects like seasons, the moon or day...
Looking forward to seeing more of this! The map example at the start of the video was impressive and is definitely something I need
Hi Jasper. Sent you an email on this about a week ago but not sure if it was eaten by spam filter or what. This doesn't appear to actually work....
Very much interested in this, especially if you can support multiple planets.
Haha I didn't realize that this was already possible. Thanks, that's MUCH easier!