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Oh yeah that only worsen the situation, don't even get me started on how perverse and tyrannic this "per install" thing is, they decide everything...
say you make a decent indie game in unity, a good example in the survival genre could be The Forest, or Green Hell, which are actually made in...
I want to bump up this thread, couldn't we have a SkinnedMeshRenderer.ReplaceMesh() method that takes a mesh and replaces the sharedMesh doing the...
great answer! will try with the lite version and let you know my findings, is there a date to end the current discount price on you asset? and...
thanks! will update it soon!
hi @Kybernetik I'm having a question about the possibility to cover a use case with your plugin before proceding to buy it, could you help me...
wow that was fast! thanks for the quick support! I would give another suggestion, which is saving the plugin data/config files as either a file in...
Hi, I wanted to check if there is some way the plugin configuration management can be improved, we are having a lot of trouble with the PWBData...
Hi Guys, does this mean that the 2020 LTS "packaged" version will have the same support and periodic bugfixing and new feature updates than the...
Hi, thanks for the reply, we are sure the problem with fragmentation occurs because of the big loads of ctScan data, we managed to workaround the...
@acr1378 have you found a solution to this? I have the same problem, the delta value is not agnostic so for touchpads it seems to be a measure of...
@Marco-Trivellato any news on this? seems that the Quit() function is not releasing memory for a lot of people, including our company, this is a...
@jukka_j is there a way to trigger like a defragmentation process? because this means that is deterministic that Unity WebGL player will...
hi guys, I was wondering how fast is the NNAO compared to the regular MSVO of the unity post processing stack, I'm thinking of buying PRISM v3...
thanks a lot!
hi Stephan, thanks for the answer, yes I know this might get things complicated, I was just brainstorming, and of course the <icon> tag was just...
my current workflow is this: I have my main font file Roboto, and I configure as fallback the FontAwesome font, and second fallback a custom font...
Hi @Stephan_B here is an idea, I don't know if it would be too complex to implement, but it would be nice to have something like the...
are there any new updates regarding PRISM v3? is there any vague ETA on when it comes to the asset store? does the NNAO perform and give better...
would anyone be my hero and give me some orientation on how to modify the depth buffer on the pixel shader? I can't find any good info googling...