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Hi Héber, thanks for your reply. That sounds good to me, anything that could simplify this would definitely be very helpful.
A little guidance would be very helpful. :)
I created two test repos to test if XLink is usable for our usecase. I created them locally but I want to recreate them in Plastic Cloud if...
I found the solution myself. It's the ShowFloatingGamepadTextInput. I was expecting something more floaty or small by the floating one but that's...
Hello, I know this is old, but I'm trying to achieve the same thing right now. I basically want keyboard to appear at bottom half like what the...
Yes, try modifying this GitHub tool to fit your project and using it. It applies changes to all shaders. Though by default it doesn't strip...
Just to give this topic's followers a notification, 2020.3.45f1 is released. :)
I suggest 2020.3.41f1 as it doesn't have this bug.
No sorry, I didn't. I downgraded instead.
Hi @unity_cderochie No, I gave up creating a sprite atlas for these or similar sprites because of this problem. It means game will run...
Do you still need a bug report?
I have the same crash with 2020.3.43f1 on the app quit with Windows Standalone. Unity 2020.3.38 didn't have this issue.
Yes in theory it could take longer. I have no idea of the reason behind it but that was increasing my shader compilation time by perhaps 1000 fold...
Have any of you tried disabling "Asynchronous Shader Compilation" available under Project Settings window > Editor?
It's definitely the issue I mentioned. Find "PhotonServerSettings" scriptable object in the project. Select that and under RPC's dropdown remove...
That happened to me too sometime in the past. There was a bug that caused Photon to add default RPC's on top of the RPC list which caused older...
Thank you :)
Hello, thanks for the great asset. I used the asset to find what's referencing some shaders that I didn't expect to be in the build. It worked...
Hi @georgerh , how do you get the dedicated Vram? I'm using SystemInfo.graphicsMemorySize but that returns some useless value if it's not...