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OK thanks that has worked. I duplicated the geometry selected the inside faces and flipped the normals. Does exactly what I want, I just thought...
How would I go about that? I tried the button that says "Double Sided" in the mesh tab but it didn't seem to make a difference.
I seem to be having some trouble with importing models from blender. I created a box then removed the top and bottom face. But when imported...
OK changed the function from OnMouseOver to OnMouseEnter and it worked. Not really sure why this would chane from 2.1 to 2.5 but it is fixed now....
In v2.1 I had OnMouseOver colouring an object then reverting it back to its base color OnMouseExit, working perfectly, BUT now that I have...
Am I the only one having problems with this release? I was so excited to upgrade from 2.1 from 2.5 pro, but my current project has gone all...
How do I disable and then re-enable a C# script from a JS? Basically I want to momentarily disable the Standard Asset "MouseLook" that is...
"static" will make the variable accessible from other scripts Check this page out for all the details....
OK. Got it working just fine with the ScreenLockCursor = true; command. It does exactly what I want. BUT, (there is always a but) what happens...
Thanks for the pointers. :D I'll give it a go. I'll get back to you if I have any problems.
I want to use a crosshair fixed in the centre of the screen (FPS style) to react to OnMouseDown, OnMouseOver etc functions and then if the...
Thanks that worked a treat. :D I had already tried ToString(0.0) but I forgot the "".
Thanks for that. Worked a treat. Could I trouble you for a little more help on this one? How do I set the number of decimal places?
Thanks for you help. Could you be a little more specific. I have tries to look up ToString() but all I could find was function ToString () :...
I have the following attached to a game object @script ExecuteInEditMode() var becSkin : GUISkin; var vSliderValue : float; function...
Say it isn't so....I have a 17" Unibody MBP on order... Hopefully it will be fixed before the release of v2.5.
Yeah, I think it is a little outdated. The main thing I was after was this Known Issues * If you put a model in your game world and...
I stumbles upon this page http://www.unifycommunity.com/wiki/index.php?title=Blender It seemed to answer most of my questions.
Well I have a scene full of moving parts. And as a test I was applying some scripts in unity, then I found I needed to modify some of the models....
I have done everything you say but it still doesn't seem to work. I can now apply scrips to the model and Apply changes to prefab, but the prefab...