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I wrote a new blog post, this time on language design. It's about the differences between "execution graphs" (ie. Blueprints) and "value graphs"...
I tried to update to 3.0.1 and hit a stack overflow, and a message that said I should restore from a backup, haha. Luckily we only have two...
Glad you're interested. Lattice isn't released yet. The first release will likely be an early-adopter v0.1.0 folks can play around with, although...
I am still seeing this on 2023.2.12f1 + Entities Graphics 1.2.0 + Entities 1.2.0
Yeah, that's exactly it. It's a bit of a constraint, but there's two escape hatches: You can reference any value from the previous frame (ie....
Oh, and thanks for the tip off about uNode. I'd skimmed it, but hadn't noticed the C# generation.
Hey thanks for the good questions. Yeah, I completely agree! It's one of the reasons I started this project -- I truly believe there is a visual...
Oh, and another benefit of the IR: several different tools can compile down into it. For example, I'd like to have a separate interface for...
Lattice has met a major milestone this week: programs now fully compile to flat, plain, .NET IL! I’m very proud of this work. One of the goals of...
Yes, we use .asmref's heavily. I'd like to highlight that reflection isn't sufficient for many cases, such as wanting to extend from an internal...
It's been a while, but development has not stopped. In fact, nearly all of the underlying runtime code has been rewritten. Here's some of the...
Yeah, still happening on Unity 2022.3.13f1, with Entities + Entities Graphics.
Agreed, this feels like a bug that should be fixed. +1
Any update on this, it still looks like PropertyField doesn't play properly with SerializeReference. ie: [Serializable] public class ParamDefault...
Is there any way to disable the symlink warning? Our CI runner builds using Symlinks and Unity spits out an error message for every single file in...
This does seem to pop up when your SubScene throws errors during import. However, the error it's throwing seems to be within Entities and ECB...
I've also spotted some performance problems with APV. In particular, entering play mode in any scene will cause ~200ms of wasted time clearing the...
Great, glad to hear it! :) For 22.3 data is created anytime you create a new scene (subscenes in our case) and then save it. It's pretty...
It looks like even on latest Graphics Repo, the asset still serializes probe data. See here:...
Hey all, we're using HDRP and we've noticed that the HDRenderPipelineGlobalSettings.asset stores some APV data per-scene in the apvScenesData...