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is there any update on that? https://issuetracker.unity3d.com/issues/terrain-position-in-world-space-is-counted-when-sampling-terrain-height
yes, Unity listed it as an issue https://issuetracker.unity3d.com/issues/terrain-position-in-world-space-is-counted-when-sampling-terrain-height
I just did a bug report about the terrain issue (1150178) Set height and sample target height on terrain is broken 1. What happened It's not...
i'm posting here, not because I have an answer, but because i'm facing the same issue!
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I've fixed the ambient issue by just adding a black texture in the Emission & Occlusion [ATTACH] And the fact that Assets are baked in black, you...
In fact, the baked texture look almost correct, It's more the shader to render the Octagon that look like it's not taking in consideration ambient...
Any ETA for the support of 2018.3? When trying to bake, It look like the ambient light is not taken in consideration: [ATTACH] [ATTACH]
Right now I can't, as our tests where very inconclusive we decided to put that in pause and move it in a separate branch. Once I've finish my...
yes for inside, it's mainly AO and most of the time shadows are disabled Shadows where disabled, cause with shadows it's -5fps yeah that's why...
You mean LWRP performing worse than Built-in, right?
Yeah but light is supposed to be capped to 1 directional +4 others in LWRP no?
- BuiltIn Deferred > LWRP 4.3. - we use the Unity Post processing 2 we have lots of lights.
For us: EditorVersion: 2018.3.0b12, render-pipelines.core: 4.3.0-preview, render-pipelines.lightweight: 4.3.0-preview, Tested on PC/Switch/PS4,...
In my case, the game look significantly worse with almost no Post process, and I lose about 20-30% of FPS on PC/Consoles
Ok, found the solution there:...
I'm trying to access shadows data with LWRP, following the example Bellow: https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html...
In an article celebrating the release of LWRP in May, the article mentioned that Screen-Space Reflections wasn't handled yet. but I can't find...
Ok So I found the issue, the rigidbody that was having the joint was set like that: [IMG] (it was perfectly functional in unity 2018.2) But since...
For us, we're using the beta since a month or two now, the new terrain is great, the nested prefab is great too, but we have an issue with the new...