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Charging per install feels invasive. Where is the good will at?
If you hover over unity in the taskbar and wait for the window preview to appear, right click on the window preview and hit maximize. It may take...
Still happens over here, are we all using steamworks/ the steam overlay by any chance?
Just wondering if anyone found more info on this? Happens to me every hour but minimizing or resizing usually fixes it.
I'm not sure if this has been requested or not, but do you have any plans to include a cloud system with SGT? I use the atmosphere and starfield...
Stars End is a Sci-Fi FPS game, featuring procedural planets, multi-crew vehicles, crafting and missions - but this is a primarily a game of...
The saving of modules needs to be fixed in Unity 5, I haven't got around to it on Stars End as yet. For terrain editing I have a test scene in...
Thanks for posting that paper, it has been quite useful. I'm finally moving ahead and offloading the planet generation to the GPU, big task but it...
Thanks! They are models, i removed the imposter system when i was revising how foliage objects work, I may add it back in at some point, but the...
No coding required. By using RTP3.2 and another atmosphere from the store the Unity 5 issues are mostly resolved. You will get some non-serialized...
@HenryV welcome back! My team and I are still actively using PT for Stars End which is multiplayer now with quite a few fixes on top of the...
Thanks! I haven't run any tests but I would assume you could apply a negative height to the planet, and then invert the normals in surface.cs,...
Has anyone tested how big the rewrite would need to be for Unity 5. Because of the shader rewrites for Unity 5, chances are pretty slim that this...
You arent using Unity 5 by any chance are you?
The 100's of hours applies to my game and is more of a level design aspect, balancing resources(foliage, clouds, buildings, lifeforms) in order to...
No, not making excuses for the developer but on that note I bought this as a base to work from and 'luckily' I understood how this system works....
Yes there are a few people I know of using this asset for a game, and it does what it says, it creates planetary terrain. But you will need to...
it doesn't work with dx11 out of the box, this has to do with the shader code for the planets textures.
Thanks guys, there's been heaps of work between the last 2 video's and we're not slowing down just yet. DSebJ - That small planet has a radius of...
Heres an update, we're heading into custom territory now though, but its still very much planetary terrain, I thought id mention skirts are turned...