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Unity Physics is not deterministic, yet, at least not 100%. Here is a sample where I created 6 columns of 5 spheres. Each column should bounce...
Question [unsolved] How do I rotate a circle texture perfectly around the center? Problem Rotation is off by a few pixels. The white circle...
Hello, I'm trying to send all inputs over the network to other players to recreate the simulation on each client. The Setup I'm using Photon...
Fixed: I needed to move the wheel collider to a child GameObject. It needs to have freedom to rotate. Since I'm fixing the parent GameObject to...
Here is a picture of my WheelCollider (outer circle) and a SphereCollider (inner circle) that are Components on the same GameObject: [IMG] I...
I'm attempting to sync players by sending the inputs, where am I going wrong? What I'm Doing In my Movement Controller, I record all the...
I'm making a stunt game, and when the character jumps I save the Transform.eulerAngles to a variable, and when it lands I calculate the...
Hello, I'm using Unity 4, and I'm trying to orient my player camera with the surface normal of the ground they are standing on. After...
Nevermind, this is how you do it: 1) Create a GameObject. 2) Add Interactive Cloth modifier ....a) Set Pressure to 3 or more ....b) Set Bending...
The Unity Physics page: http://unity3d.com/unity/quality/physics , says, "Soft Bodies, such as semi-deflated beach balls that interact...