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Hey, to workaround this problem use this approach. [Serializable] public class MyThing { [SerializeField] public...
Hi everybody. There is any way to catch when the user (for example the game designer) change the parent of any gameobject on the editor?...
Hello, i'm trying to use a Shader with Blit method to apply it on a plane and i have problems with that. 1. The shader to apply is the sample...