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Hey! Thanks so much for doing and releasing this! We had been using Unitys navmesh system for years but had a couple of problems with it. We've...
The way I understand this docu there should be a way to free all memory at once that has been allocated with Allocator.Domain. What would you pass...
The documentation for Allocator.Domain says: Allocation associated with the lifetime of a domain. It is not necessary to free this memory, as it...
Are there any plans to bring these improvements to 2023.1? We can't downgrade to 2022 LTS and can't risk updating to an alpha, so currently it...
Absolutely brutal change for mobile devs. As a PC developer this is going to hurt me less and it still makes me want to get rid off Unity as fast...
Ahhh that's where it went. Perfect, thanks!
In Unity 2021-2022 there was this super useful UI Toolkit Event Debugger tool, but in Unity 2023.1 it's nowhere to be found. Where did it go? I...
As someone with a project that needs ~30 seconds for compile + domain reload on Unity 2022.2.14 I also checked the editor iteration profiler, but...
Gave it a try with DOTS and it seems to work nicely with the old class-based systems derived from SystemBase, but not with the new struct systems...
This is looking great! Does it also work for DOTS? E.g., can you make live changes to a system or a job (with Burst disabled of course)?
I think ultimately how valuable this tool is varies significantly for everyone. You have this example calculation on your website showing that it...
EditorUtility is only available within the Editor, it's not possible to create a build that's using it. There's no alternative that's built into...
Since updating to Unity 2022.2 the editor keeps getting stuck on Reloading Domain on every second or third recompile roughly. [ATTACH] The...
I would also like this API to be public again. We're using it for the exact same purpose scottjdaley describes.
There is a Prefab component that you can put into your prefab entities. Entities with the Prefab component are excluded from entity queries...
The price for Unity Pro was increased by 23% just last month. On the topic of the Memory Profiler: I think it's an incredibly useful tool that...
Yes, that's what I said. You have to write your own IJob to be able to schedule since there is no foreach-style way of doing it for ISystem (which...
Idiomatic foreach is very limited, it is a replacement for only Entities.ForEach.Run. It does not generate an IJob struct, so any code you write...
Yeah, we're currently changing all of our systems from Entities.ForEach to ISystem with IJobEntity job structs and it's about twice as much code...
Sorry, I'm not explaining it very well, but I'm not looking for something that has anything to do with idiomatic foreach. I need to access the...