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@BeeZee just stumbled over this little bit older post :D any news about music per area and not interrupting between scenes?
Hi there @BeeZee, nice update, I really like them, good job! long time not working on my game :( but now I'm back again :) Will show some new...
Hi there, I created a BounceBubble, like a trampoline block. This is the code for it namespace RexEngine { public class ModifyBounceState :...
thx man! I commented line 745 out but still dying in the air, any other suggestions?
[MEDIA] just a quick update of my gameplay-video, redesigned my enemies and created a cannon. @BeeZee sometime after killing an enemy it stays up...
@BeeZee it would also be cool if you could let the music play between levels. For example if you leave the music blank, it will continue playing...
So here comes my try: I didn't read much about singletons, so i've chosen another approach, but perhaps one or another snippet helps you. 1. I...
@BeeZee: Got it working, thx. Also experimented with the collected objs beeing saved and got it working. I created an object containing a...
Hi again, is there a way to keep the collected coins (bones) destroyed when the checkpoint is reloaded? And could you please add the opportunity...
Hi, the error is in red but the game is still running. I think I'm gonna use a BoxCollider2D because the player is dying above the spikes with the...
thx man!
Hello again :D The ContactDamage.cs Script is not working with the Tilemap Collider 2D. Ooops... sorry, it is indeed working!! I placed the tiles...
sorry, I must have missed that o_O and the problem with the water was... I didn't check the "Water Properties" in the "Rex Actor" component. now...
Hi, I can't get water and swimming working :( could you please do a tutorial for this? the splash sounds are playing but the controller doesn't...
Hi again, just playin' with the parallax scrolling. Is there a way to add another layer or even more? thx in advice.
Hey, great work so far, just bought Rex Engine yesterday and I already looove it! There's something new about the grappling hook? I'd really...