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@Christine_R thanks for your great and detailed answer. I am super excited to learn that you are already working on improving the animation...
It always amazes me to see how extremely personal tastes can differ. :-)
@oidberg: WTF, haujobb is using unity!? This news goes straight to pouet! :-) @TwiiK: haha, now that is a compliment. @AFrisby: That's an...
Hello. @RomainFailliot, @Andy-Touch: Thanks for your kind words. It's always a nice feeling to contribute something. Another feature that...
Hi HiddenMonk, Thanks for your comment. Your suggestion to switch off JavaScript indeed did the trick!
Hi, I am unable to edit or delete my posting on this thread:...
It looks like this forum-software is in even worse shape than the animation view. ;-) I am not sure if the servers are compromised, all admins...
Oh dear, I am constantly signed out of the forums (with tons of java-script errors in the console). No matter which browser I am using – I cannot...
A proposal on how to improve the usability of Unity's keyframe animation workflow Welcome to Animation hell! I've been been working with Unity...
Hi, thanks for your answer. This is exactly was I have been looking for. I will give it a try tonight. cheers, tom
Hello Internet, I have a ScriptableObject... [CreateAssetMenuAttribute] public class PickupPosition : ScriptableObject {...
Dear Internet, we're using both, Canvas- and TextMesh-Objects to render interactive Text-Interfaces in VR (currently on SteamVR). In both cases...
+1 This should be super easy to implement and would be a great benefit. Even better: Implement Nuke's edit keyframe box.
I can't believe this issue is still open. It's incredible annoying and makes the whole animation-workflow borderline unusable. Throw in the...