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Hello, yes, we got a workaround from Unity QA in answer to our bug report. A month later, we got another response, I presume from a developer at...
Week 1 - Features Updated One week has passed since we came online. Thanks a lot for your support and all the votes we got so far. We know there...
Hello there! We wanted to show you our Unity game. In the next couple of weeks, we'll post detailed information about our project and provide you...
Thanks a lot! We're a two man team, the logo was done by my collegue. I'm the code breaker. ;) I can share two improvements I edited into the...
Hello zuzzu, I just read about the transition of the asset. Thanks a lot for developing it in the first place. Playway Water is central to our...
I built a basic test scene with some static geometry and a rotating directional light that does show the same issue. The baseline fps is much...
Hello there, we hope for some insights regarding our performance issues. We have an underwater scenery of static geometry (Terrain, rocks) and...
Hi zuzzu, That would be an awesome feature to have for our project! You're doing an amazing job with this asset. I'll keep my fingers crossed...
So I added the "Caustics Light" Script to the sun light and set up a Caustics texture I grabbed from the internet. The script offers you to make...
Hello zuzzu, thanks for giving us access to the beta. I hope you don't mind if I share a fix I found necessary in order to get the caustics to...
Hello, according to the release notes of Unity 5.5 Scripting: EditorJsonUtility now serializes object references by assetGUID/fileID rather than...
Dear zuzzu, thanks for that effort, good job with the 5.5 fixes. We just updated the asset from the store. The problem with the Volume Subtract...
Hello, it appears that the Volume Substract feature is not working in Unity 5.5. Even the specific sample in the galleon demo that that is...
Hello community! In our game, we wanted to show some screen-filling videos at the start, which seemed unnecessarily hard to do. We initially used...
@flashframe Having ScriptableObjects as assets works. If you have a prefab that is referencing a ScriptableObject in an asset, then both "live" in...
I did some work on this issue a while ago. Never quite solved it completely, it turned out to be easier to use some custom serialization than...
I was hoping someone here, maybe even folks from Unity could give me a few more pointers regarding the Playable API. A while ago I found this via...
With 5.2.1p3 I was referring to a patch release. These are not advertised on the front page nor in the editor. You can only find them here:...
This is, admittedly, a cry for attention to the Unity dev team and support. All the issues are already reported (mostly by others), so they...
This sounds identical to a bug that was affecting us in at least 5.2.0f3 and 5.2.1f1, but not anymore in 5.2.1p3. Changing the resolution via an...