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Yeah thats actually what I'm doing now, problem is for the trees anyway, the trunk is a mesh collider, which has branches coming off of it at...
So I'm working on something and I'm finding the need to detect collisions between objects when they are created, but these objects usually do not...
I see it's not fixed here either. Just posting so I can follow up on the thread if I find a solution. The solution posted above won't work if you...
Just wanted to add that I've been banging my head against this issue for 2 weeks now. The first time, I found a workaround (I just saved the data...
I'm working with a unity asset that is in pieces. It fully animates in unity, but it's not easily editable. It's a full prefab with all the...
After hours of banging my head against this, I noticed that the earlier loading of the mod used Assembly.LoadFile, and the later code had loaded...
I'm working on a mod for a game in my spare time (not my game, modding it for fun). I've designed a few prefabs in Unity, and packaged them up...
I'm helping a friend out with some code, and his game has large sections of terrain being drawn by Graphics.DrawMesh. Never saw the command...
Just wanted to post an update, as I've been messing with colors trying to fix them and get them working right. If you multiply the alpha by...
I'm well versed in extension methods, but they won't really work in my case without adding interfaces. I'd also PREFER to avoid using dynamic...
This is probably a better question for Stack Overflow, but honestly, that place is terrifying. I legit have "they are gonna crucify me for asking...
Nevermind on the 'object disappears once the camera gets too close' issue. It's happening even without that shader/material on the mesh. Something...
I've developed a wireframe shader that will run on iOS (no geometry shader on ios) and for the past few days I've been working on it, all in the...
Wow ok... guess not? Figured this was something simple I was missing.
None of what I've looked at seems to do what I want. It's a minor feature for the app I'm working on, so I'm shelving the idea for now. Once the...
I rarely if ever use the hide/pickable features in the hierarchy view, and even using 2 monitors I find that screen space is at a premium. I'd...
For anyone searching this in the future, the solution was: Physics.autoSimulation = false; while(true) { Physics.Simulate(.025f); // Anything...
I posted this a month ago in the Physics section and it didn't get any replies, figured I'd try posting it in scripting as it's likely more of a...
Thanks for the detailed answer. Was hoping there was an easier way but looks like a script is the best way to do it.
Thanks again, never thought about adding resolved to the title. Be nice if that were a simple forum feature too. Just click a button and it's...