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I have been trying to update our project from 2021.1.28f1 to 2021.2.x for months now, the issue holding us back is WebGL building. The newer...
We use your plugin for playing videos on WebGL, so they will work in safari. Kudos! IDK if this would qualify as a new plugin, but if possible...
We have had a lot of performance issues with Safari in general. Part of the problem is the way in which safari loads WASM files, which is why...
So far it appears to be working with our testing.
Update to this - We have just started our testing today, but so far Safari 15.2 seems to have fixed this issue. Will update if it happens again.
Did you ever file a bug for this? I am having this issue in 2021.2.4f1 I have several sound clips loaded (Compressed in Memory) as well as music...
@brendanduncan_u3d I don't see a way of updating my bug - https://fogbugz.unity3d.com/default.asp?1379238_39rk6iffms54uvgh The one for 2021.2.2f1...
Hey there, I experienced the same thing with our builds, using our own custom build script. If I made a default "non-development" build with...
Oh I just realized there is no way for me to update the bug report, so I will mention it here. If I forceably turn off WebGL 2.0 and/or WebGL via...
I filed a bug report for the new issue, don't know if it's related or the same issue at all.......
It is the loader that Unity generated. I am not using a custom one. I do have a custom HTML file, but the loader.js is generated by the build from...
I changed various settings, and made more builds with 2021.2, same result the loader.js call it's referring to is this...
Ok so I made a build of our game with 2021.2.1f1 today, and safari no longer loads the game. Instead I get this - see screenshot attached It...
I made a simple build in a brand new project (2021.1.27f1) with a single scene and a few UI images on a single atlas, and it's working normally....
We are not specifically using it, and we haven't imported it as a package, but I can not rule out the possibility that a plugin/package we have...
I don't know if it matters but all of my images are on sprite atlases and loaded via addressables.
Another note : playing around with it, it seems to only happen with UI elements present, in a scene where there are only sprites, it doesn't seem...
That’s strange we had it happen on 3 different machines, 2 intel based MacBook Pro 16” and an M1 mac mini
The simplest way would be to do the demo https://game.kodable.com/teacher-demo
[Solved] Edit : updating to Safari 15.2 fixes this issue So it appears that Safari 15.1 has an issue with it's WebGL 2.0 implementation. I have...