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The "one second" work around is still a thing in Unity 2017 it appears. No way to avoid this still I take it?
Thanks!
It should be, I just bought it last week. I'll keep you posted if it persists.
You don't see any instances where there could be a memory leak produced doing this do you? I'm using this in a webgl app, and it's running out of...
Worked like a charm! Thanks!
No worries! Thanks man! I'll let you know how it goes.
Oh btw, I don't know if it changes anything, but I'm using images on the web as well.
Thanks for this. I think I'm pretty much doing that (using OnReady etc), except I'm not calling Init, I'm calling Load that I made public...
@Mareck in the case where i want to keep swapping/loading new gifs, I modified the source so i could Load on demand (instead of on startup), and...
Unfortunately, that functionality is not built in, you would have to do it manually using the callbacks and figure out how that would affect the RTP.
@mikey113 go into Tools -> DOTween options and find the option for Safe Mode and shut it off. You should be able to get a better idea of what is...
@hemantp The RTP should be calculated automatically base on your lines, pays, symbols and frequencies. Just tell it how many spins to simulate...
I was having this issue; finally figured out the reasoning: Mono debugger interrupts connecting to rabbitMQ for whatever reason.
I found this thread: http://forum.unity3d.com/threads/ios-assetbundle-load-and-unload-makes-memory-accumulation-only-recent-unity-version.243940/...
Consistently getting "Sending message header failed" when I try to build & run with auto profiler
I've had no luck getting the profiler working with WebGL with dev mode + auto connect profiler & firefox, sadly.
So I have a very basic project with a button that just loads an asset bundle (the asset bundle is small, like 130k). When press the button, the...
We have a debate in the office.. What is the correct pronunciation of DOTween?
Yeah, I'll look into it as soon as I can. It might actually be pretty easy to implement. I'll plan to add a spinReelsDummy(bool) which...
Hey Flashy, at the moment no, but let me see what I can do. Thinking about the design of something like that - It would be best if there were...