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it did work with the vulkan api but wasn't the ideal situation. We ended up scrapping DMII approach and relied on dynamic batching instead (made...
Bump - anyone else sees this or from anyone at Unity chime in?
For our game we're seeing issues with DrawMeshInstancedIndirect not working on specific GPUs - mainly OpenGLES3. We had two devices - Galaxy S21 -...
So we had seen the same issues using 2017.4.27f1 - a lot of players had mentioned their runtime performance went to 15FPS (usually 60FPS for that...
Okay - this has been extremely confusing but this issue isn't due to the Share plugin. I was mistaken because the share plugin has the same prefix...
Also for more info from your last post @yasirkula I have the following in the main manifest <uses-permission...
Is it possible to include an AAR w/ it's own manifest? I tried to replace the NativeJar.jar with an AAR and the app can't find the java class from...
@yasirkula - nope, I only have Plugins/NativeShare/Android/NativeShare.jar - this is using the recent update from the asset store. The project has...
Hi Yasirkula, Thanks for your work on the plugin, it's been really useful. Recently, I've been seeing the plugin request permissions,...
I'm still seeing this issue with Unity 5.5.0p4 - has this been pushed to 5.5? If not, when will a patch be available? Device - Galaxy Tab3 Lite...
I'm seeing an issue where LeanTween is using the same uniqueIDs for different LeanTweens. On instantiating a gameobject, I have a script that...