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Two years later, @Ted_Wikman you guys still not make them public, really disappointed. I think our needs are very common, why dont you not accept...
This issue tracker link shoud be right: https://issuetracker.unity3d.com/issues/crash-when-building-assetbundles
Here is the issue tracker:...
Thanks for your reply, I've also found that clue. but in our game, we must use this render feature. And I think there should be nothing wrong...
From Unity2021.3.15f1 release notes: added this shader feature, but with bugs in it. [ATTACH]
Yes, it's straightforward to reproduce this problem in my project. And why I didn't file a bug report because unity's programmer always requests...
Thanks for your reply. I've tried another project without that shader and no crashing happened. I think there are some bugs in...
As said in title, editor log shows below: Total compressed size 2.6 MB. Total uncompressed size 29.4 MB. Compiling shader "Spine/SkeletonGraphic...
same problem with 2021.3.10f1.
Thanks for the reply, actually it does not work on Android. Not lazy loading at all on android, referenced asset loaded immediately.
Thanks so much! I'll have it a try.
Not yet, even not having a clue at all.
Hello, I encountered the same issue, but I don't understand what you mean "by encoding Unicode characters in the jslib". Could you please give...
Hi, Does this API work in the Unity2021 LTS versions of mobile Runtime players?
So still no supports for UGUI skeleton animation. very disappoint.
Thanks for replying, I've fixed this issue by changing the default behaviour mode from 3D to 2D, after deleting the library folder, all prefab's...
same issue in URP
I finally solved this problem. Share my way: 1. Copy [RenderObjects.cs] to RenderCustomObjects.cs from URP code for customized RenderFeature 2....
Hi, I've made a 2D lighting solution with multiple render targets and used RenderPass for boosting performance up. Solution details: 1. One...
Hi, I created a 2D Lighting solution. This solution uses a depth map for recording occlusion info. struct fout { half4 color :...