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Let's say you want a bunch of different shaders to write to the same ComputeBuffer or RenderTexture at the same time. Clearly it's still correct...
Important addendum for anyone finding this in the future: [NativeSetThreadIndex] is defined in Unity.Collections.LowLevel.Unsafe
^ Thanks. That's the final piece of the puzzle.
Thanks guys. In my case, there will be (minimally) about 7,000,000 invocations of IJobParallelFor.Execute(), each one doing all this array...
An algorithm I'm trying to implement requires lots of reading and writing of a "local" array, per invocation of IJobParallelFor.Execute(). Local...
Fast parallel integer sorting is fairly simple, though I haven't tried it out yet in Unity's job system. You start from a basic least-significant...
It's not. Modern CPU <-> GPU communication throughput is rarely a bottleneck worth considering; certainly not in this thread's context. Maybe it...
Yeah 32^3 seems the only way to go for a 16KB limit. For chunks that small, there's not much point in storing a hierarchy. Consider the "flat"...
^ Bear in mind that due to the way memory paging and caching work, there is bound to be some scale at which logical memory locality in your...
A question turned into another clarification. You do not need to over-allocate the hash maps to reduce collisions. It's handled internally. This...
Be aware of general best practices, regardless of ECS. I mess around with voxel representations all day at work. The secret sauce of any advanced...
Cool. Please correct me if I'm wrong: it's essentially a bucket sorted order now, with one bucket per archetype. So to lay up jobs which process...
One thing usually glossed over (if not outright ignored) on the topic of data-oriented design is the question of exactly which order/sequence you...
I have a custom instanced shader in cg for projectiles, which raycasts through ellipsoids inscribed in boxes. It works perfectly on PC, but on...
There are three places where it should be noted that 3D textures are pro-only, as it is noted with numerous other features. Presently, only the...