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Hello All, I am wanting to add asynchronous multiplayer to my word game, but I don’t know where to start. I have played around with photon pun 2...
Hi, I am using a pooling plugin called PurePool, which can be setup to use the PUN instantiation pool. So that I will be doing if I do put...
Hello, I have two questions I am hoping to get insight on for my project. I have searched the internet for a while and found similar questions...
Thank you for your reply, I ended up getting a reply from someone on a different forum with a way to set my AR content at world zero and still...
I am trying to spawn a bomb from a player in my multiplayer game in AR. The reason I mention this is because when I place my AR arena its in one...
Hello, I am having a problem on pre iOS 13 devices. My build crashes doing these steps on iOS 12 but not on iOS 13: 1. Show Leaderboard UI 2....
Hello @lacost, It’s in a Playmaker FSM. I’m not sure how to export that out. I can give you screenshots when I get back to my computer maybe, of...
Hi @lacost I am getting a crash on iOS using Ultimate Mobile Pro when I show the achievements UI after showing the leader boards ui. I get this...
Hello, I am trying to find the best way to put my particle systems on the asset store. Here is the problem I am facing. I want the particles to...
I have my rigidbody set to kinematic because if I don't I get weird behavior if I roll into a static collider. I don't know if that makes a...
I got this to work but then I have no gravity or collision detection, so I don't think this is the route I should go.
My sphere radius is constant. Is what your saying, I should use .MovePosition, but when touching the ground && on the move, get the movement...
Hi Kurt, I forgot to mention my player is a sphere. So I'm not sure .MovePosition() will work for what I am doing as I want the sphere to roll...
Hello, I am hoping someone can point me in the right direction here. I have a sphere rigidbody character controller and I have everything working...
But what about the prefabs I have setup that hold the tilemap rule tile script, without the script it would give warnings/errors right? Also I may...
Hello, I am developing a tileset that works with the unity tilemap to hopefully make it to the unity asset store. Some of my tiles are animated...
Hi @nuverian I sent you and email a couple of days ago with screenshots of my profiler view. Please let me know what I can do about it, if there...
I am getting random crashes in my game. The crash logs are almost always the same, but I can't replicate it in the editor. I have attached a...
Thanks I figured that was it but i couldn't find where it was pulling the name from. I finally found it though. Thanks!
Hello Everyone, I am trying to build out an update to one of my android games and I keep getting this error below, I have no idea whats causing...