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Ok, got it working. I needed to select the proper ActionMap (and I had a naming clash cause I had two InputActionAssets with the same name and...
Follow up, seems like the issue is coming from setting the PlayerInput's .actions to the control.asset. Not sure why this breaks.
Hi, I'm trying to get the PlayerInputManager setup via code only but this seems to break it's device listening. My current setup is :...
It's something I've been trying to reduce mostly because it breaks flow. While you wait, you have a higher chance of being distracted rather than...
I've been trying to reduce the time from code to test in my project by using Assembly Definitions but it hasn't had much of an effect (maybe 5-10%...
What would be the best way to get access to the bounds of each character in the text of a TextMeshPro object? Ideally this would be compatible w/...
Thanks for that clarification. I think I might be looking at making custom assets for what I want to do.
I can't seem to get the EditorWindow example to save the values. I've simply copy pasted the code in the code block right before "Some...