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What my friend mean is that game tech is not complex- easy to make and is a job for no scientist. He said that game is all about input-output and...
No. That is the case. I want to prove to him that game programming and tech is science-but I need strong proof." Game technology being 'low level...
The name of this topic sums it all; Many days ago, a mechanical engineer- and software programmer whom I know tells his fellow colleagues that...
great stuff. might add anti-aliasing if I were you. keep up the great work.
Wow. You must be very smart. Good luck with your visual programming.
weapons shader looks glossy-maybe replace it with a brushed metal texture and make it less reflective?
freudian slip? deep post.
who are you? it is inverse kinematics, dude
that is completely wrong
the clouds?
and fine cheeses
do yo have any of these problems? continuous blink at the power adapter,dusts at the fan,lights at the num-lock caps-lock?
literally?
i am from the united states of the world
very nice!
i am no geek. i am a bully developer!
but depth of field looks very pretty when used outdoors!
why? depth of field is the greatest post-process effect humankind has created!
nice-looking game. but lacks some postprocess effect! add a little bloom and depth of field like this.[attach]
dude, this thread is two years old. this thread poster maybe even don't want to make slender games anymore. but slender boy and slender duck kinda...