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I see this impliments your Apathy transport. Would it require a lot of time to impliment steam p2p transport with something like FizzySteamworks...
Does this have ecs integration? IE does it have the equivalent of these shadergraph tickboxes: [ATTACH] Which lets you set properties by changing...
Ok I figured it out. The error actually showed the answer. I needed to call JobHandle.Complete() on the job. Here my entire class, updated with...
I'm trying to create a grid map of my entities' positions I'm trying to use entities.foreach to grab position data from entities and update a...