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Hello, I have box collider A and box collider B. In addition, collider B contains a rigid-body. Their pivot point is located in a side of each...
Thanks @MelvMay for your answer. Is there any solution to the problem, or are you aware of a Unity version that does not suffer from this...
Thanks @tjmaul for the answer. It seems that the code is rather OK, and the issue is this one:...
Yes, but all the calculations and interactions with the RBs are being done in FixedUpdate and also with Time.fixedDeltaTime. I just checked and I...
Hello, I am struggling with a very strange problem, in my opinion. I have a custom ragdoll with Configurable Joints, and it is pretty stable...
Hello, Does anyone know what it could be happening? I did not found a solution yet. Thank you!
Hello everyone, Given two identical skeletons (A and B, being A is already skinned), I am trying to instantiate a copy of the mesh skinned with...
Hello everyone, I am having a trouble explorting a Mixamo rig from Blender to Unity. My goal would be to have an humanoid rig, where each bone...
Thank you for your answer! I do not find the place where I can check if auto-exposure is on for post-processing. Where it is? I realized that in...
Hello everyone, I do not know why, when adding a HDRI Volume to my scene, I cannot increase the amount of illumination. It is way too dark....
Hello everyone, My case is the following. I have a GameObject with a CharacterController and a RigidBody (with isKinematic and Use Gravity set to...