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Greetings All, I am trying to make a simple app which downloads mesh data and renders it. My meshes are stored in a mysql data base as vertex,...
Greetings All, I am doing some background research onto a very specific application I plan to make using WebGl; In essence this app is...
What precisely is an override motion? I have a good understanding of a OverrideAnimatorController, but not an override motion in regards to a...
Ok so I got the editor to not destroy all of the BlendTrees by using the call CreateBlendTreeInController. The issue with doing this is that it...
What I am trying to do is add many many guns to the controller without having to hand drag thousands of references. Each of the guns are added as...
The screen shot may provide a stronger visual. The structure I have is as follows. 7 layers. Layer1: Z State machines. Each of these machines...
It did ! Thanks
I have a question regarding the API involving mechanim during editor mode, figured this was the best place to ask. When I run the following...
I am writing some editor extensions which setup big complex mechanim blend trees and state machines. I have no problem creating layers, states,...
Great tool & Purchased! One small inquiry I have, I have thousands and thousands of files and the search is pretty lengthy. I do not know linq too...
I have found over time, that making larger productions involves many tools. Editors, grid snappers, spline tools, world population, inline level...
Greetings UnityDevs! I am trying to wrap my brain around some blurring techniques. What I have are two cameras: 1 rendering a background and a...