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For those who want to it in a more recent version of Unity, the "AdvancedDropdown" is what you are looking for
Currently addressable breaks when I try to use it from a method that has RuntimeInitializeOnLoadMethod with the mode set to:...
Thanks, that fixed it! Didn't realize that there was a newer version
If you open up a new project, and load in a scene through the addressable, the scene will only have its contents if it is at the root of the...
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Is there a way to limit the asset reference for scene types only? I tried AssetReferenceT but I cant find a type that will make it work
I am trying to write tests for my motor controller to make sure it works. However I want to load test stages that are either stored in prefabs or...
Isnt this already possible? Correct me if i'm wrong but I think you can add a property in the animation window and select the script and the...
Is there going to be some sort of support for baking in non static objects? I have a game with a very large space ship and the interior is all...
Is it possible to calculate the maximum height in world space the ocean might be able to reach?
Is there a way to implement a local physics grid? Here are the details: There is always a global physics grid (what we have right now in unity)....
[MEDIA] Star citizen has a pretty cool physics system where you can localize the physics grid. I was trying to do something similar to this with...
Are we allowed to port this to Unreal 4?
I know this is a old thread but the good old "hold the alt button" works on this window also
Are there any tutorials out their on helping me create a custom layout group class? Im not quite sure what to override and what to do in those...
Calling Query waves multiple times (for buoyancy) can create a large amount of garbage. Will there be a garbage collection optimization (object...
Is it possible to clip the water out of the mesh? Something like this: [IMG]
@SargeRho I think this is part of the known issue where: .
The only way to have close and extremely far is having two cameras as far as I know. If the clipping planes are too far apart, you get less...
Is it possible to have the water plane go farther? I have tried using the two camera approach where one has a clipping plane of 0.3-1000 and...