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Thanks. I got that working but my Puppet always spawns dead on the ground. The puppet itself (RB colliders) is standing but the skinned mesh is on...
Hi Partel, I was using PuppetMaster a few years back on single player games and it worked fine. My current project requires Multiplayer and we...
Tried version 5.1.0 and i get this error here using unity 2022.3.9:...
Thanks for your reply @Venkify, In our game we have a ton of prefabs that have hundreds of SpriteShape controllers in time. We don't need any...
Hi, We are creating a mobile 2D endless runner and make heavy use of sprite Shapes. Unfortunately they create a HUGE amount of Garbage...
I am looking for the exact same thing. May i ask if you found any solution to this @Baste ? I also tried upgrading to 7.0.3 from 6.0.0 but still...
Bump. It seems so simple but yet impossible to do in URP. Doesn't anyone else have this issue? Seems to me like it must be a common issue. No?
Using the URP 10.3.2 in Unity 2020.2.5. I would like the green Plane to render on top of the red sphere. The Red sphere has a "Simple Lit"...
I can imagine that it is super though to support a render asset. ALL the time something changes. But if it works it looks superB and your support...
Okay. For anyone else who is having issues on his mac. In unity 5.4 in your Player Settings / Other Settings. Turn off "Auto Graphics API for Mac"...
I am testing with your provided example scenes and they are set to Orthographic.
Like i mentioned in my previous post. I tried that already but unfortunately also no luck. Tried to make a new custom layer and set the light and...
I tried to make a completely empty new project with your example scenes and with Standard settings. I am on a MacbookPro here. I noticed that...
Thanks for your fast response. I tried that but still the same issue with Unity 5.4B22.
Hi there, I just purchased your product and tried your demo scenes in Unity 5.4.B017. Unfortunately none of them are casting shadows. Could it be...
Hello, I am having troubles figuring out the following code: ObscuredFloat.Decrypt(); I am confused why it wants a INT as parameter? Could you...
@theANMATOR2b thanks for your suggestion. We hear you. The main reason why we can only shoot vertical is that we wanted to try and stay somewhat...
Hello fellow devs: We wanted to share with you our Early access release trailer: [MEDIA] The game is currently in Early Access state. If you would...
Thanks @Serinx . If some indie devs could support us through thunderclap that would be amazing:...
Our Game is coming to Early Access this coming monday 20th July 2015. http://store.steampowered.com/app/350740/ [IMG]