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The server ticks at 60hz, apparently server updates are sent at 20hz (timestamp 15:35 in the video). There is really no reason why this should...
Where do you get 15hz from? The client update rate should be much higher, hopefully 60hz like the server tick rate. But even if it was 15, it...
Still looking into it, but it would be great to hear if others even see this issue, just to rule out completely that it's something on my end....
One of the major issues of the sample right now appears to be some heavy prediction issues when sliding across walls (especially while jumping)....
No, the client refresh rate is not limited by the tick rate
I get this effect when the hierarchy is filtered (e.g. to select the camera), could this be it or related to it? It sounds like what you are...
Yeah this is pretty confusing now. It seems that in terms of the Unity Hub, there isn't such a thing as an "update" anymore. Instead you just...
Also what about VRTK and MRTK (which aims to support other headsets in its Next version?) Could somebody provide a high level overview of all...
Did you try turning it off and on again? I'm not joking, I had that exact issue until today when I finally tried rebooting my computer and that...
Just to be clear, I didn't mean it that way. It's apparent that a lot of effort has gone into polishing the game and fleshing it out with details....
Making your own games is quite similar to writing a novel. If someone came to you and asked you if writing a novel is a good way to make a quick...
You can still use the Z position value for this, no?