A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I've a problem that a SceneVariables Object is being created even though there is already one in the scene. This of course leads to a bunch...
Nice! Glad it solved your problem.
Hmmm, where's the audio listener positioned in the game? Is it on the character (it sounds as if it's on the camera instead)?
Hmm, right, maybe not Unity. Really depends how you interpret/define "interactive media".
If you bought it from the UAS you don't need a special agreement with the composer. Everything sold there falls under the UAS Eula [1] (see...
I was hinting that that might be one thing that's causing your problems :). And without more details it's hard to tell where else there could be...
Just a guess, but it might make sense to cache a reference to ApplyControls instead of calling GetComponent every time (seems not to be the most...
Have you enabled a spatializer in the audio settings (ie the plugin from Oculus or GVR)? The standard 3D sound attenuation is not sufficient for...
It really depends what level of knowledge your potential employer expects. Are you just expected to give unity specific feedback or tips regarding...
I think the term 3D sound is a bit vague here. The tools linked in the article offer functionality which go beyond Unity's native 3D audio...
I saw your other post as well. Maybe this portmidi C# lib could serve as a start. Not sure how hard it would be to integrate this into a Unity...
Do you get any console warnings regarding the voice count?
Not sure I can follow. Could you elaborate a little more detailed maybe :]?
Well, there's the Oculus Audio SDK ;).
What your sound producer has shown you was probably a Binaural recording [1]. Using binaural Audio is possible in Unity3D and has nothing to do...
Two Big Ears 3D Ception for Unity has an AmbArray Component which decodes B-Format (provided using two files WX/YZ). Pretty straight forward and...
You have to read this value in the context of the audio system using OnAudioFilterRead() which runs at the systems audio SampleRate instead of...
True that. It really only makes sense in certain scenarios. Like dynamically loading/unloading dialog clips before you need em. Certainly not a...
It depends how you setup your Audio Clips. See http://docs.unity3d.com/ScriptReference/AudioClip-preloadAudioData.html You could use that to...
You could use a SingleTon class in your script that's instantiated only once and doesn't get destroyed when you're switching between scenes. This...