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I appreciate it. I tried it, and it works quite well on URP. However, my project is using the built-in pipeline, so I'm not sure if there's any...
Because I baked the lighting, I used a projector to display blob shadows for the character. However, when using the projector, I noticed an...
Thank you for your suggestions; I have one more question. Have you tried using AVP and assessing its performance on mobile devices
I want to research how to create a Day/Night Cycle system on a mobile device for a large map. However, I don't know how to calculate lighting or...
I built a library .aar in Android Studio and placed it in the "Plugins/Android" folder in Unity.
I use C++ library to calculate some heavy task instead of using C#. It runs well on Editor but when I build to Android device, the build can not...
Hello, Currently I am developing a Minecraft game on Android. When I checked the profiler to optimize performance, I noticed the following...
Im developing an android game with URP and shader graph After the android build was made, a bug appeared - There was screen tearing and half of...