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ok i see. partly this answer is a little disheartening, because the main reason i did this exercise was to avoid custom editor code. the second...
Hey first of all thanks for checking. i am not sure if i understand all parts of the questions, but ill try my best to answer here is a picture...
Hello, i am kind of lost on this one and spent now around 10h tying to get this into my head. However at this point i assume it is unintended...
thanks for clarifying. I am done with assigning an ID and looking it up on loading. ill see how it goes
Thanks for the idea. I dont think that works. Maybe i was not clear, but the actual item is a custom class (not inheriting anything and thus not...
Hey, i want to save some items (think shields, axes diablo2 style). These items are constructed from scriptable objects. Their stats (e.g....
to be honest i think i would waste your time, if i tried to explain everything. You did answer my initial question perfectly fine. I do not need...
hey, thanks for the reply! Yeah i have not covered much. I am still a bit unsure what sources will be possible in the end... i have not planed...
Hey i want to add a "source" to some of my classes. the source can be a lot of things, like an item, enemy, buff etc so i went "public object...
ok i think i got a trace. unfortunately it is not related to anything i talked about, sorry. You still helped me to figure out where to look!...
Hey, first of all thanks for taking your time to reply I am aware of this fact. My attempt to overcome this, was to serialize at given points....
Hey, so i am having trouble to load a scirptable object asset. The strange thing is, that the behaviour is somewhat inconsistent, ill try to...
Hey, thanks for replying and sorry for my late reaction (been reworking everything). Ok no bf, i will take your word for it (this means most of...
ok nvm i think i got it. SO are not intended to be saved, thus my SaveItem class should look like this [System.Serializable] public class SaveItem...
Hey, the error in question is SerializationException: Type 'UnityEngine.ScriptableObject' in Assembly 'UnityEngine.CoreModule, Version=0.0.0.0,...
Hey, i am a member of a club, that wants to start working with AR. Currently we are discussing to buy the hololens2, but the problem is we...
Bunnys solution did the job, but i do not understand why. If you guys would bear with a bit longer i would be again thankful. I'll try to explain...
Hey, i also do not totally understand what your saying :) but i think i can boil it down to this? If i understand that correctly i already had the...
Hey, thanks for taking your time to look over the code. I did sprinkle Debug.logs around and that is the reason i came to the conclusion that the...
Hey, so yesterday everything worked and today... So here is my Problem: class1 is there to detect if an itemslot is clicked public class...