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Hey everyone, When I build the player (using IL2CPP) I'm seeing some circular shadows that radiate out from the camera. This happens in both VR...
This issue continues to be a thorn in my side since the Quest 2/Quest Pro will quickly time out on the link connection, making the hang easy to...
I'm hitting the same issue after upgrading from Unity 2020.3.42 to 2021.3.16. It usually happens when the headset is inactive but it sometimes...
Thanks for the info! I did have an incorrect hierarchy with the PuppetMaster parented to the character controller. Upon fixing that, it's working...
Hey Pärtel, I'm hitting an issue where characters will sometimes shift position right after being enabled for the first time. This position shift...
That debugging trick made the jitter problem obvious. A physical interaction plugin I use was causing the jitter because it was out of sync with...
Hey @Partel-Lang, I'm running into a local hand jitter issue when using VRIK with Photon Fusion for networking. This only occurs while the...
Trying that made me realize the issue was on my end. It was just Fusion firing too many events due to the editor domain not getting reloaded. And...
The Animator component is disabled. And nothing else is updating the Animator given that the animation doesn't play when disabling PuppetMaster....
Hey Partel, My Physics.autoSimulation is set to false when using Photon Fusion for networking. I added calls to OnPreSimulate and OnPostSimulate...
I finally looked into this issue. While in the editor and when not viewing the GPUI Prefab Manager in an inspector tab,...
I'm getting the following error after updating to v1.6.0: IndexOutOfRangeException: Index was outside the bounds of the array....
I ran into another issue that's only affecting VR (single+multipass, multiple devices). The frustum culling is apparently inverted. So objects...
I ran into the same null reference that rjohnson06 pointed out with GPUInstancer.GPUInstancerUtility.DispatchCSInstancedCameraCalculation. The...
Hey @Visual-Design-Cafe, I'm hitting an issue that only shows up in VR where chunks of vegetation appear and disappear as the camera moves. Some...
Thanks for the info! I just tried the Nature Renderer trial and it's rendering my details at 100x the size they should be, and they are also...
Hey @StaggartCreations, I tried using your tool with GPUI and at first everything seemed to work well. But then I realized that GPUI wasn't...
Hey, I'm using multiple small terrains with a detail manager for each one. The detail managers are not consolidating the draw calls for the same...
I'm considering using GPUI and I have some questions about a specific use case of mine. I need to be able to adjust the properties of my grass...
Hey @StaggartCreations, is it possible to temporarily modify the grass shader parameters on the grass in a specific location without using...