A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you very much for the response! I didn't initially see that the Sample Texture 2D node has an input that can be exposed, so this should work...
Hi, I'm experimenting with bringing meshes into visual effect graph. Point caches seem to work well for what I need, but can I switch these out...
Thank you both! You're right, and after double-checking this is indeed how I've set it up. All my relevant objects are derived from the same...
I just ran into some issues regarding OnDestroy(), it tripped me up because the objects don't get destroyed immediately. I solved this issue by...
Thank you so much guys, this was immensely helpful! I know how to proceed now, and for the next project I'll have this stuff in mind right from...
Thank you all very much for the responses! The way I had it planned was to not use class references anymore, the idea was to directly work with...
Hello, I'm working on a strategy game, and after some research it appears that serialization is going to be a big problem with my current code....
Alright this works, thank you very much!
Hi! Thank you so much for the information! Were the custom attributes added recently? I'm running Unity 2020.3.11, the Visual Effect Graph says...
On the most basic level, I would need each particle to be aware of which particles are close to it. Then loop over those nearby particles to...
I didn't mean to come across as offensive, I'm sure there are plenty of uses for the plugin. I assume it'll come in handy for when we do UI...
The framerates I measured are not from an empty scene, they're from our project. Either way, I strongly disagree that 6000 segments is far more...
Hello, I bought Vectrosity with the intention of using it for various lines we'll need in our game. Specificially, we have a 3D planet and want to...
Does anybody have an answer to this? When parenting my entities using a command buffer, they jump to a different position. The parent-child...
Hello, I am in the process of converting parts of our game to ECS. For this I need to sample the texture of an object, and I in regular...