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Thanks bgolus. I am using the shader on an object. This is very helpful. I managed to get it working as well as pass a 3D texture to the object as...
I've found a basic volume shader in unity doc that samples a 3d texture which is great. I want to be able to move and scale the object without...
Here is the raymarching controller and shader. Just Add the shader via material and controller to a normal cube in a new scene with a light. Add...
This code gave me the same result, work fine in scene few, same y offset in game camera. float2 textureCoordinate = i.screenPosition.xy /...
v2f object; object.vertex = UnityObjectToClipPos(v.vertex); //Mesh UV's object.uv =...
Hi All I am writing a volume shader and need help getting the correct Zdepth Screen Position so as i march through the volume and hit another...
Hi All My navmesh agent is not reaching to start point of the offmeshlink before it tries to use it, so all the animations are off. Has anyone...
Hi I'm trying to do some custom animations during offmeshlink transitions and want the agent to identify what type of offmeshlink it is using the...
That did the job! It was one of those just turn it off and on moments... thanks Kurt
I Have 2 CSharp Scripts The Base Item Scriptable object using UnityEngine; namespace Dwarf_Puzzle { [CreateAssetMenu(fileName = "New Item",...
Spot on, thanks Vryken, much appreciated!!!
How do I set the enum for the Voxel class when the constructor is called? Assets\Scripts\TestArray.cs(25,13): error CS0118:...