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Looks like the screenshot was corrupted (see attached image). Any idea why could it happen? I'm invoking the screenshot procedure as a coroutine:
Thanks for the reply, I added the following code as a workaround. if(SystemInfo.graphicsDeviceVersion.StartsWith("Metal")){ var...
I'm using RenderTexture to take screenshots in my Unity game. I have successfully managed to draw the Camera contents to the target RenderTexture...
Thanks for the response. My application binary currently has armv7 and arm64 slices in a fat binary. If I enable bitcode wouldn't Apple compile...
My game has a lot of features and bugfixes that were introduced in the last two months but I haven't submitted it yet due to the giant binary size...
My app binary size is huge and I'd like to submit a bitcode enabled app to allow smaller download sizes. Does Unity support bitcode? I'm using...
Mahjong Solitaire Redstone: https://itunes.apple.com/us/app/mahjong-solitaire-redstone/id880605393?mt=8 Solitaire Mob:...
When trying to run my game on iPad Pro Simulator I'm getting the following crash: dyld: lazy symbol binding failed: Symbol not found:...
I have just migrated my app to use Unity Ads with the new Unity Services that comes with Unity5, all Ad Placements were automatically created and...