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Just upgraded to 4.3.4f today, and I'm seeing Unity beach ball forever sometimes when I press play. I force quit, and reload, and it works fine. I...
I find it has the same things that Rogue Legacy and Binding of Isaac have that keeps me replaying them like a crack addict. They all have this...
Unity Free 4.3.1f1 Late 2012 Macbook Pro Retina 8GB Mavericks Unity has been working fine as far as I can tell. It looks like doodoo on a Retina...
I came from the same place, and it's a total mindfu trying to get to grips that half of Unity is visual drag and drop, and the other half is your...
Fairly new to Unity, not sure where I should put this since it is a bit of a general question. I've got a tile based game that will have lets...
Thanks. This code seems to work, which is... kind of sad. But it works. # is Shift so #, is shift , void OnGUI(){ // // Check stairs...
Running into a problem. I need to use , (Comma) for a function in my roguelike, and I need to use < (Less) to go down stairs. For some reason...
Thanks for the suggestions! Checking them out now. It appears the timer suggestions seem to have a lower limit of around 0.5f .. if I change it...
I am just translating a sprite from one point to another. Think of it as a roguelike. Every 64 pixels per move. You can hold down the 6 key and...
I'm having a tough time trying to make this work. I have a top down game where you use the numpad to move the guy around the screen tile to...
It's 2014 and it's been years since this was asked. Has there been any headway into Unity supporting Retina displays yet? It's really hard on the...
The video tutorial 2D game shows how to do what you're asking. Where moving the sprite can be part of the actual animation. It's pretty cool. They...
Thumbs up for this and the video!
Okay, I keep forgetting how visual Unity is. Good grief that was too easy. Thanks so much. :) Edit: I had a problem of dragging the images onto...
Could you post some pseudo code? I'm not following exactly.
It looks like this should be easy to do but I can't seem to figure it out. I just want my sprite that has Object1->Sprite...