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Thanks for the reply! I ended up getting it working by copying and overriding the XRRayInteractor.UpdateUIModel method, and replacing model.select...
Is there a way I can manually tell the XRRayInteractor to click UI elements? Elements are correctly hovered, but I can't click them. My game is...
Ah, thanks for the link! Seems like this is probably the issue. Hm, I took a look at the first method, but it turns out I'm already doing the...
Hi there! I'm trying to get the XR UI system to work with an XR Ray Interactor, and feel like I must be missing something obvious. My UI buttons...
I recently upgraded a project from Unity 2018 to 2019.4.7f1, and switched from the standard renderer to the Universal Render Pipeline. (I'm...
Is there an ETA on the photon transform view component being fixed, so that it shows all the interpolation options and such? (Not in a huge rush,...
Worked like a charm. Thanks!
It is working (it's listening to port 61111 on one, and port 61112 on the other), but since the docker network is only for docker containers and...
I have the Facilitator up and running on an Ubuntu server, but it seems to attach to the first interface it finds, which is an internal docker...
That was absolutely the problem. Everything looks gorgeous now. There were a couple shader errors causing the bark to be pink, but I reimported...
Use the combined textures where? In the Needles_optimized material? Or the Needles material? Looking closer now, I can see that in the Tree...
Closer! @Baldinoboy I did as you suggested: I now have bark and Needles materials using the regular shaders, which I put into the tree base...
Thanks for the prompt response! Still a little lost here. First I tried having those shaders on my base materials and both materials in the Mesh...
Hi there! I'm loving this, but I've got a couple questions for problems I'm having: In the documentation it says to put materials on the base of...
Hi all! I have GameObjects with NetworkIdentity components, which are present on the server and all clients. I would like to be able to pass one...