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Hi, What would be the best way to handle signals that more then one object could listen to? For example a switch that sends a signal to a door?...
I had the same issue on 5.4.0f1 I simply made the offending nested canvases into an empty game object. You can add the empty child to the root...
I am attempting to create dynamic shadows in my game and I have it so that they are cast. It appears though that they only work in the AlphaTest...