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When I render out lightmaps, certain meshes/parts of meshes are very dark, and some are completely white. The project is using URP on 2019.3.0f6...
Yea, just wanna make sure OP doesn't duplicate 30 of them in a line to make a level haha. The mesh modifier system I linked does let you split the...
I wouldn't use that code. It'd be way faster to do this with a shader anyways. But if you do want to do it on the CPU use this mesh modifier...
I reverted to a previous revision where TMP wasn't messed up and then tried installing the package on the download link thread and it still got...
[ATTACH] I have too much text in my scene to manually recreate all the text, but I tried anyways. I couldn't even try because the component is...