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To briefly describe what I've done here: • create a 32x32 Terrain Tools terrain • sculpt some hills • Window>Terrain>Terrain...
I have searched several times for this over previous months, but always came up short. I was wondering if there was a way to use custom shaders...
I appreciate the reply. I think I'm going to need a bit more of a tailored response to my question though. In fact, looking at the second link...
The context here is a Role Playing Game. I am mapping spell IDs (ints) to action bar slots (an array of ints). This makes it easy for when the...
Yep. I just saw in a new file that the UI works with the input system attached. I knew I needed the event system, but had removed the input thing...
So, after adding an actual button to the Canvas and making sure the "Pressed color" is something really noticeable, it does not look like it is...
I have a Canvas with a RawImage named "tal_ImgFireball". In my Talents.cs class, which is attached to a separate object, I have: using...
I didn't know Unity could do that. Thanks for the information. I'm going to try to watch some YT videos on it next to learn more about it. Really...
What I mean about having a separate game is that it seems more practical to have a version of the game to where it runs one instance of say, a...
Wouldn't you need to have a separate game running on the server to do this? You couldn't rely upon client side collisions because that would...
Yes, just today I read about the reset method. That means I won't have to rewrite my code to be moving the world instead of the player. I could...
I've searched for this in the past and the "10,000 units limit" figure seems to be tossed around quite a bit. My question is specific about this...
Right, so I've run into another problem with this. As you can see here: https://imgur.com/a/2aQdJ78 this all works fine if your transparent image...
So, for anyone searching in the future, I have finally figured out a workable solution. • Make sure Opacity as Density is checked. This is in the...
If I have grass as one texture that serves as the base, then a second texture that has flowers with wide spacing and alpha in-between them, there...
Thanks for the reply. I actually just tried something and got it to work. For anyone searching for this in the future, the solution is pretty...
I followed this tutorial: [MEDIA] and got great results, but my understanding of how this works is that it is not texture based. Near the end of...
I have an ocean shader where I am displacing the geometry using a noise node, to make waves. One decimal in a Multiply node controls how much...
Oscar: Thanks for the explanation. You should write tutorials. You seem like you'd be great at it. I will be going over all of this stuff today to...
AnimalMan: It's complicated because I have the base damage of the spell, the talent points affecting the damage output, and buffs the player may...