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Hey there! I'm working on a project we've had in development for a couple of years and working on transitioning us from uGUI to UI Toolkit for...
Also coming here to say thank you so much for this, Sologamer. Was having the exact same problem and you provided the turn-key solution! ✌
Ah, okay, this works! So instead of using :hover pseudo-classes, I'll use :focus like so: .menuButton:focus { background-color: rgba(234,...
Something I'm trying to achieve is setting the visual state of buttons (hover / not hovered) via script so that I'm able to control my UI properly...
If I'm taking the wrong approach here, I'd really like to know. This has been vexing me for a while now! :(
In my project, I'm doing a bunch of stuff with modifying the mesh data of characters to do things like bouncing/rotating/scaling text. This has...
Sorry to bump. Don't know if this is just the wrong place to ask this, but it feels like it has to be something that's been done before. I just...
Hey there! I'd like to have a moveable mask I can use to render parts of a world-space TextMeshPro object invisible. I see how to do that with a...
Seconding this, as someone who wants to use Bolt for production and add custom/reflected units and know what else I can do to customize/integrate...
I just spent a couple of hours trying to figure out why I didn't have the PlayableGraph Visualizer and couldn't seem to add it in any way, even...
Hi! I'm also stumbling upon this thread trying to create HDRP/Lit materials through editor script. All I want to do is hook up Albedo / Normal /...