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Exactly! I'm always looking for a "Replace Oldest" policy, and discover that that's *almost* how the Ring Buffer works, but not quite! It's just...
I experienced this too. Did you file a bug report? Does it have to do with the replacement shader needing to support instancing? (Or even a...
@GreatestBear just wanted to thank you for figuring this out! It's genius! It works not just for world Position but also other arbitrary values,...
Insanely old topic but since I ended up here through search: use this: EditorGUILayout.Foldout(toggleOnLabelClick: true)
Object Selector > Advanced is great! [ATTACH] It's what we've been waiting for! BUT!! When double-clicking the desired objects from the...
Hey @karl_jones , finally took time to pour this into a neat little package that does the plumbing between the Input System and the Localization...
Somehow if I create a new scene with just a directional light, I still don't get any lighting at all. The only difference is that fog is turned...
I'm going to try that out! Just setting the "terrainDetailGrassBillboardPS" property is a much more focused operation than subclassing the whole...
I'm on Unity 2023 and this looks like it's fixed!
This is smart! :cool: Thank you, I am also using this approach. If we're gonna cache stuff anyway, that saves on computing the max layer weight...
The method of creating a URP Asset subclass and overriding terrainDetailGrassBillboardShader used to work great! Right up until Unity 2023,...
This is honestly kind of annoying. As soon as I start using tests in my projects, my "Scripts" folder needs an .asmdef, which means that suddenly...
I'm also curious about this. I don't think they're saved as part of a prefab (creating and setting a mesh inside of prefab yields an invalid...
On Unity 2022.2.21f it doesn't crash (so far) but it does still corrupt the prefabs. Submitted another bug report for that: IN-42656
This topic makes me nostalgic :rolleyes:. We can almost celebrate its 10th birthday!
Exactly this happens to me as well. Every other time I save a prefab Unity hangs and I have to kill it. The fact that it freezes makes it hard to...
Ah it seems that this is known behavior for all "multiplier" properties (thread here). They only act as multipliers when using curve mode. The...
I think ParticleSystem.main.startSizeMultiplier is either broken, or I do not understand what the word "multiplier" means. I would expect that...
but I wish it included something like what @Eno-Khaon started this thread with. A custom feature with a few passes, working on temporary RT data....
Same, haha. I can't wrap my head around these RTHandles, where to initialize them, and how to pass them from one ScriptableRenderPass to the next....