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Just to follow up with the RotateTowards approach : I think it's cool because it handle crazy rotation and I could trigger the transition to the...
Yup. A behavior like Quaternion.RotateTowards would be perfect. Nothing is predictable, rotation when touching the surface and surface normal. I...
That was my first version but here there's no way to anticipate that. Also using (0, 0, 1) and converting it to world space doesn't change with...
On solution would also be to lerp between vectors like you said but how would you get world forward vector in the graph ?
Sorry if I'm being unclear. Here's how I would imagine the particle life steps : Spawn a particle using a random angular velocity During particle...
Thanks for the fast answer, I've ben already using this approach, it's working well. Here we know the From and To vectors or angles and can blend...
Hey everyone, I'm trying to align particles on a surface when getting close to it. While this could feel easy, there are some subtleties in the...
Thanks for the help !
Thanks for your answer, I would like to avoid relying on the joystick rotation speed because it might be not reflect to gameobject motion...
Hi there, I'm building a simple character controller and I would like to know how you would approach the following : As the character moves I...
Hi there, I'm using the Input System to capture joystick axis values but I noticed that the values are not always correctly filled and result in...
Thanks @OrsonFavrel !
Thanks to Cyan on the Unity Discord, it's as simple as this.[ATTACH]
Hi there, I am using the Spawn Over Distance block to spawn particle over distance (obviously...). But i would like to know if there's a way to...
Bump, Is there anything planned to support this officially, like the ASE Register node ? https://github.com/Cyanilux/ShaderGraphVariables I don't...
+1 for @fleity Is there a way to make it work again. Or maybe another approach would be better.
I think that the most useful thing would be to be able to get data from the points on the collider mesh (vertex index, triangle index, etc.) not...
Thanks for the answer. I achieved to get something interesting without having to jump onto integrating that library. But I still have a few...
Hi there, I'm completely new to DOTS and DOTS Physics but I'm wondering if this system would allow to compute points of intersecting shapes...
@lixy3732 Did you changed the lines in DotaLighting.cginc ?