A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Nah, not unless they also pulled sound effects from freesound.org. I've actually never played Minecraft, so I wouldn't know. Thanks for the...
Hello, folks! My current project is a top-down shooter. It'll be an arcade-style multiplayer exclusive, but the backstory is set in a future where...
I have a custom editor script that processes my levels and saves important data to .cjc files, and I don't know how to include those files in a...
I understand your concern, but I've never published a web player build, and I doubt I can get that working in a timely fashion. (I had enough...
Hello, folks! My current project is a top down shooter. It'll be an arcade-style multiplayer exclusive, but the backstory is set in a future where...
Hello, folks. I'm highly impressed just after watching the tutorial videos at how extensive and robust this AI solution appears to be. I'm...
Any thoughts? I've already explored the Inspector settings trying to find a way to reverse this. I don't know what I could have done, or if it's...
Hi, folks. Odd problem here. My UI changed for whatever reason, and I no longer have a drop-down list for layers or tags. I can still manually...
Hey, thanks for the feedback! I agree with you that the lack of target priority is an issue. Enemies are allowed to occupy the same space only...
Brevity is not my strong suit, lol. I've revised this demo, reducing it by almost two and a half minutes and combining the two halves into a...
Part 2 is up - I've edited my original post with the link. The second half introduces powerups and enemies, concluding with a full sample wave at...
Hello, folks! I released a weapons demo several months ago, and since then I've been busy expanding my horizons in Unity at a rigorous pace. The...
It's alright, this is as good an area as any. I'm guessing that, if this is your first post, you are new to Unity as a whole. Is that the case,...
Hi, folks. I'm working on a top down shooter, and I need a selection menu for purchasing and equipping spells. The functionality I'm going for...
Oh, it's alright. I'd appreciate it, but you don't have to go out of your way. I already raycast against the floor to determine player and enemy...
Oh, can I ask what the nature of your project was? I see under their downloads page (linked for others interested in the topic) that they have a...
Ah, the University of Chapel Hill. I live in the general area; it's always cool to see new technologies coming out of the Research Triangle. I...
Hello, folks. I'm working on an arcade-style top down shooter with a wave system. Much of the functionality is actually complete and I'll be ready...
I'm not sure whether you mean how I calculate it, or why I decided to do it that way. I explain the calculations in the description of my video,...
Well shoot, I appreciate the input! I'm trying to code as much as I can before looking for a team, so this project has gotten very little...