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I havent tried to créate a DLL but what is currently working is using only 2D arrays they work with bytes and bytes. Hope Unity 5.0 has fixed that
I'm under the limit. I'm not accessing the array from other threads. it seems 3D arrays doesnt work with bytes and shorts.
I have done several tests with with bytes , shorts and ints. I seems Bytes[,,] and short[,,] doesnt work with iOS . Bytes[,] and short[,] does.
if I use a int[128,128,128] everything works fine even on iOS Do you think there could be a problem with memory allocation? Have you tried 1D arrays?
sometimes i get EXC_BAD_ACCESS and sometimes "IndexOutOfRangeException: Array índex is out of range." But i run the same code with no...
hi @goldbug im trying to develop a game similar to yours for IOS but when i use byte[,,] arrays my apps crashes. In unity editor everything works...
Undefined symbols for architecture armv7: "UnityPause(bool)", referenced from: -[StoreKitManager displayStoreWithProductId:] in...