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Thanks! Works like always... Sorry for marking it as a bug ;)
Hello there :) I upgraded to from Cinemachine 2.9.7 to 3.0.0-pre7, and now I seem to have "the same" issue than in the old Cinemachine, which...
Works like a charm... thank you :) BTW: +1 for your video on Cinemachine 3! Keep up the great work :)
Hey Gregoryl, sorry for coming back so late :) Here is a small test project:...
Still the same than on my old posts - I didn't change anything on my camera system... (one of the few systems I barely need to touch ;) because...
Hello there, I am checking with every new Cinemachine update, if your fix has been added @Gregoryl But it still behaves like described above, in...
Hello there, looks great :) I have 2 questions... currently using another Toon Shader which doesn't support Light Cookies :( 1. You say "Vertex...
Aaaaaand you were right! Now it works... I have a Packages folder in my Assets folder, too, and by accident placed the cinemachine package...
That's what I did... - moved the com.unity.cinemachine@2.7.3 to Packages, - renamed it to com.unity.cinemachine - removed it from manifest.json...
Hm I moved the "com.unity.cinemachine" from the Package Cache to the Assets/Packages, renamed it (version number), and removed the reference from...
Then of course, it would be great if you could send me that patch :D Thanks!
Woah, that would be nice if you could send me a patch... But actually it's not that urgent... if you say the next release is let's say next...
Interesting... if you turn off the noise component on the virtual cams, the transition even more shambles around... :)...
Hey, thanks for your fast replies :) I made a small test project plus a video where you can see what is happening:...
"Try setting all the rotations of the vcams to the same thing." But that is actually what I want to achieve... blending between these two cameras...
But why? Whyyyy? I have the same problem: transitioning between 2 cameras makes them rotate without any reason!? I have no LookAt target, and...
Jepp same here :)