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I have the following script to connect to a websocket: using UnityEngine; using System.Collections; using System; using SimpleJSON; public...
My game is running on desktop PC, but I would like to give some commands with someone's mobile phone. For instance, on the phone I want to open a...
I'm really curious about this as well..
I'm currently creating a game in a very small team. We want to launch it for web and mobile. We have the game up and running on the web but now we...
Yes, that is indeed my problem. The basemap is not high enough quality, but disabling the basemap causes an 10 FPS drop...
Can you (or someone else) please help me with this problem?
Yes, indeed. Because of the HUGE performance drop (10fps). I tried it on Asus Transformer Pad TF301T, so I think that is an ok device. I am using...
Thanks for your reply. Hope you can help me. Unfortunately the quality of the basemap is very bad. The quality needs to be much better for my...
Yes, it is only top down. With base map distance = 70 it is ok. Terrainsize is 300 x 300
Thank you very much! So what is the best way, performance-wise, to render good textures from distance for my top-downgame without a huge fps drop...
I created a topdown game and launched it on my Android device. I had a fps of 30 when my full view was covered by a large 2048 base map texture....
I tried it on ASUS Transformer Pad TF300T
Why is it that we have to change the texture settings and mip-maps in Unity 5.2?
I have exactly the same problem.
I'm having the same problem..