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i got something similar and it was obvious to me, that the agent was way to far above the mesh to be considered to be on the Mesh, but he kept...
i still have the same issue with version 1.2.0
BUMP!
thank god unreal engine 5 finally has an UI that doesn't give you eyecancer anymore . byebye alt-tab-10-seconds-wait
Alright, I have multiple Actionmaps and after switching from one to another I have this code. #if UNITY_EDITOR if...
I know this is a hard sell, but as I mentioned in another post: instead of having to import the c# code for the inputasset every time a change...
yeah it would be kinda nice to get this notice before they game tries to build... and provide the required components as a module ( windows 10 sdk...
randomly pops up for me again with 1.0.0 final. logs the (potentially) error pausing 'control index out of range' error even earlier and every...
alright, thanks for the info ;-)
A different Question: (raodmap Q&A is closed already) Microsoft announced Source generators as a feature of C# 9, will that be available in Unity?...
Well the only thing I want is to store the values I got from translationAccess, bc I don't want to call it for EVERY tile. Also, if a shieldable...
I wouldn't know^^ But I thought since data layout might at least be placed 2 dimensional a column is populated with Entities A and its linked...
I'm curious, because I'd know if there actually was a functionality, that could do that, because it seems to me I could avoid a lot of pains......
Hey, I'm using two Components that work in tandem with each other (ShieldTile and Shieldable) but sit on different Entities. Most of the Time,...
wow, what I actually need. Does this still work?
I actually wrote a different code but I was afraid the multithreaded code was having some errors, that's why I changed the ScheduleParallels to...
ok, it seems, that UpdateBeforeAttribute is giving me this issue in 12f. that means removing it actually lets it appear in the entity manager and...
ok thanks, I look into it ;-)
Nope. 2019.3.13f instantly crashes, 12f doesn't create entities with IComponentData GravitiyWell and UnassignedGravity from their prefabs. pretty...
Hey folks, so I got this code. instead of .Run() I used Schedule and ScheduleParallel. but whatever I do, the editor keeps crashing, once the...