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Is there an explanation somwhere for parsing a scene's .unity YAML?
I'm using unity 4.3 and I see this problem as well. [EDIT] scratch that. I get "unknown semantics POSITION" as well...something else must be up.
I appears that , for the Idle, this was fixed by selecting the animation clip and in the inspector checking "Bake Into Pose" for all Root...
Older Unity tutorials recommend adopting and character@animation naming scheme so that the animation system will automatically associate...
I have a humanoid mecanim character rig who has no animations of its own. I import FBX animations for idle, run and a jump. I want these...
did you resolve this? i am beginning to add twist bones to my unity rigs...
Consider allowing the user to customize the hot keys and mouse clicks and save their own profile.